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How to Get Arrest Warrants in Path to Nowhere (Free & Fast)

Arrest Warrants are the recruitment currency in Path to Nowhere — one recruitment costs 160 Arrest Warrants. Free and paid Warrants go into the same wallet and are used together when you recruit.

Unlike most gacha games, Path to Nowhere does not give Warrants as a fixed daily reward. Most daily missions (Activity 20/40/60/80/100) pay out Hypercubes, an intermediate currency that is far more abundant, not Warrants directly. Warrants themselves come mainly from completing Surveillance Missions, DisCity stages, events and story content — sources that are real but not a reliable fixed daily/monthly number. Because of this, this guide focuses on where Warrants actually come from rather than promising a fixed monthly total.

Daily & weekly (mostly Hypercubes, not Warrants)

  • Activity missions (20/40/60/80/100)Reaching each Activity threshold rewards mostly Hypercubes, the intermediate currency, rather than Arrest Warrants directly. Useful for other resources, but not a reliable Warrant source.
  • Daily & Weekly Surveillance MissionsCompleting "Mission Complete" objectives on Surveillance Missions does grant Arrest Warrants, but the exact amount per mission is not confirmed — treat it as a small, variable trickle rather than a fixed number.
  • DisCity StagesClearing DisCity stages with a "Mission Complete" rating also grants some Arrest Warrants, again without a confirmed fixed amount.

Guaranteed exchange (the reliable floor)

  • **Supply Office** — Friendship Point Exchange200 Friendship Points = 1 Arrest Warrant, limited to 3 per month. This is a small but guaranteed, repeatable source.
  • **Supply Office** — Arrest Credit Standard150 Arrest Credit = 1 Arrest Warrant, limited to 5 per month. Combined with the Friendship Point Exchange, this gives a known floor of about 8 Arrest Warrants per month from fixed shop exchanges alone.
  • **Supply Office** — Arrest Credit Confidential8 Arrest Credit = 1 Arrest Warrant, with no monthly limit — the best way to convert any spare Arrest Credit into Warrants once you have covered the limited exchanges above.

Events & codes (variable, not fixed)

  • EventsLimited-time events reward Arrest Warrants for completing tasks, but the amount varies a lot by event and is not something you can count on as a fixed monthly figure. Events are still the biggest realistic source of Warrants beyond the shop exchanges.
  • Redeem codesPath to Nowhere does release codes from time to time, but they mostly give Hypercubes and only occasionally include Arrest Warrants. Don't rely on codes as a dependable Warrant source.

Paid (for context)

  • **Black Key VIP**A subscription of about $5/month reportedly gives 300 Ultracubes plus 60 Hypercubes per day and 100 Stamina for 30 days. This is partially confirmed — we could not verify it against an official primary source, and notably it is not described as giving Arrest Warrants directly, mostly Hypercubes and Ultracubes instead.

Know how much you need? Calculate your exact odds:

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FAQ

How do you get Arrest Warrants fast in Path to Nowhere?

Honestly, Arrest Warrants are scarcer here than in most gacha games. There is no reliable daily source — most daily missions pay Hypercubes instead. The one guaranteed floor is the Supply Office exchanges: 200 Friendship Points and 150 Arrest Credit (limited to 3 and 5 per month respectively) give a known baseline of about 8 Arrest Warrants per month. Beyond that, Warrants mainly come from events, Surveillance Missions and DisCity stages, in amounts that vary and are not fixed.

How many Arrest Warrants do daily missions give in Path to Nowhere?

The Activity 20/40/60/80/100 daily missions mostly pay out Hypercubes, an intermediate currency, not Arrest Warrants directly. Warrants instead come from Surveillance Missions, DisCity stage "Mission Complete" ratings, events and the Supply Office exchanges.

What is the guaranteed monthly amount of Arrest Warrants?

The only firmly known number is from the Supply Office: 200 Friendship Points = 1 Warrant (limit 3/month) and 150 Arrest Credit = 1 Warrant (limit 5/month), for about 8 Arrest Warrants per month from fixed exchanges. Everything else — events, missions, codes — adds more, but in amounts that are not consistently confirmed.

How do you get Arrest Warrant codes in Path to Nowhere?

Codes exist and are released occasionally, but they mostly give Hypercubes and only sometimes include Arrest Warrants. Treat codes as a nice bonus, not a dependable Warrant source.

How does Black Key VIP factor into Arrest Warrant income?

Based on what has been reported, the ~$5/month Black Key VIP subscription gives 300 Ultracubes plus 60 Hypercubes per day and 100 Stamina for 30 days — not Arrest Warrants directly. This is only partially confirmed (no official primary source).