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The Seven Deadly Sins: Origin Pity Calculator

The Seven Deadly Sins: Origin Pity Calculator

Genre: Action RPGReleased: Jan 28, 2026NetmarbleNetmarble
Google Playβ˜…β˜…β˜…β˜…β˜†4.2Β· 5M+ downloadsΒ· 62K reviews
App Storeβ˜…β˜…β˜…β˜…β˜†4.3Β· 2M+ downloadsΒ· 15K reviews
Updated: 2026pitycalculator.com

The Seven Deadly Sins: Origin uses a pity system that guarantees a top-rarity unit every 80 pulls, with soft pity starting at pull 65. The base rate is 2.5% per pull. The 50/50 system gives you a 50% chance of getting the featured unit β€” lose it and the next is guaranteed. One pull costs 100 Gems. Enter your current pity and available pulls to calculate your exact probability.

0
0Soft pity: 65Hard: 80
10

= 1,000 Gems

50/50 guarantee active

You lost your last 50/50

The Seven Deadly Sins: Origin pity system β€” all banners

BannerSoft pityHard pitySystem
Character (event)658050/50
Standard6580Pool

The Seven Deadly Sins: Origin β€” All banners

BannerSoft pityHard pitySystem
Character (event)658050/50
Standard6580No guarantee

How many Gems do I need?

GoalPullsGems
1 pull1100
Hard pity guaranteed808,000
Limited unit (average)~66~6,600
Limited unit (worst case)16016,000

Frequently asked questions about pity in The Seven Deadly Sins: Origin

What is hard pity in The Seven Deadly Sins: Origin?

Hard pity in The Seven Deadly Sins: Origin is 80 pulls. This means that if you reach 80 pulls without getting a top-rarity unit, the next pull is 100% guaranteed.

When does soft pity start in The Seven Deadly Sins: Origin?

Soft pity in The Seven Deadly Sins: Origin starts at pull 65. From that point, the probability of getting a top-rarity unit increases significantly with each pull, rising from the 2.5% base rate up to 100% at hard pity (pull 80).

How much does one pull cost in The Seven Deadly Sins: Origin?

One pull in The Seven Deadly Sins: Origin costs 100 Gems. Reaching the 80-pull hard pity from pity 0 costs exactly 8,000 Gems.

How does the guarantee system work in The Seven Deadly Sins: Origin?

The Seven Deadly Sins: Origin uses a 50/50 system: when you get a top-rarity unit, there's a 50% chance it's the featured limited unit. If not (you lose the 50/50), the next top-rarity unit is 100% guaranteed to be the featured one. In the worst case that means 160 pulls (16,000 Gems) to secure the limited unit.

How many pulls and Gems do I need on average in The Seven Deadly Sins: Origin?

On average you'll need around 66 pulls to get the limited unit in The Seven Deadly Sins: Origin, equivalent to about 6,600 Gems. In the worst case (losing the 50/50 and hitting hard pity twice) that's 160 pulls (16,000 Gems).

Does pity carry over between banners in The Seven Deadly Sins: Origin?

Pity in The Seven Deadly Sins: Origin generally persists between banners of the same type β€” it does not reset when a new banner becomes active. Check the wish history in-game to see your current pity count.

Does pity expire if I stop playing The Seven Deadly Sins: Origin?

No. Pity in The Seven Deadly Sins: Origin never expires. Even if you take weeks or months off, your pity counter stays exactly where you left it when you return.

How do I check my current pity in The Seven Deadly Sins: Origin?

Go to the wish/summon history inside the game and count the pulls since your last top-rarity unit. Enter that number directly into our calculator to see your exact probabilities.

How does this The Seven Deadly Sins: Origin pity calculator work?

Select the banner, enter your current pity count (pulls since your last top-rarity unit), whether you have an active guarantee, and how many pulls you have available. The calculator shows your exact probability based on the game's actual mathematical formulas.

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