
Seven Knights Re:BIRTH Pity Calculator
Genre: Action RPGReleased: Jun 15, 2023
Netmarble
Google Playβ
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β4.1Β· 3M+ downloadsΒ· 16K reviews
App Storeβ
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β4.2Β· 1M+ downloadsΒ· 4K reviews
Updated: 2026pitycalculator.com
Seven Knights Re:BIRTH uses a pity system that guarantees a top-rarity unit every 200 pulls, with soft pity starting at pull 100. The base rate is 2.0% per pull. The 50/50 system gives you a 50% chance of getting the featured unit β lose it and the next is guaranteed. One pull costs 160 Summon Stones. Enter your current pity and available pulls to calculate your exact probability.
0
0Soft pity: 100Hard: 200
10
= 1,600 Summon Stones
50/50 guarantee active
You lost your last 50/50
Seven Knights Re:BIRTH pity system β all banners
| Banner | Soft pity | Hard pity | System |
|---|---|---|---|
| Character (event) | 100 | 200 | 50/50 |
| Standard | 60 | 80 | 50/50 |
Seven Knights Re:BIRTH β All banners
| Banner | Soft pity | Hard pity | System |
|---|---|---|---|
| Character (event) | 100 | 200 | 50/50 |
| Standard | 60 | 80 | 50/50 |
How many Summon Stones do I need?
| Goal | Pulls | Summon Stones |
|---|---|---|
| 1 pull | 1 | 160 |
| Hard pity guaranteed | 200 | 32,000 |
| Limited unit (average) | ~166 | ~26,560 |
| Limited unit (worst case) | 400 | 64,000 |
Frequently asked questions about pity in Seven Knights Re:BIRTH
What is hard pity in Seven Knights Re:BIRTH?
Hard pity in Seven Knights Re:BIRTH is 200 pulls. This means that if you reach 200 pulls without getting a top-rarity unit, the next pull is 100% guaranteed.
When does soft pity start in Seven Knights Re:BIRTH?
Soft pity in Seven Knights Re:BIRTH starts at pull 100. From that point, the probability of getting a top-rarity unit increases significantly with each pull, rising from the 2.0% base rate up to 100% at hard pity (pull 200).
How much does one pull cost in Seven Knights Re:BIRTH?
One pull in Seven Knights Re:BIRTH costs 160 Summon Stones. Reaching the 200-pull hard pity from pity 0 costs exactly 32,000 Summon Stones.
How does the guarantee system work in Seven Knights Re:BIRTH?
Seven Knights Re:BIRTH uses a 50/50 system: when you get a top-rarity unit, there's a 50% chance it's the featured limited unit. If not (you lose the 50/50), the next top-rarity unit is 100% guaranteed to be the featured one. In the worst case that means 400 pulls (64,000 Summon Stones) to secure the limited unit.
How many pulls and Summon Stones do I need on average in Seven Knights Re:BIRTH?
On average you'll need around 164 pulls to get the limited unit in Seven Knights Re:BIRTH, equivalent to about 26,240 Summon Stones. In the worst case (losing the 50/50 and hitting hard pity twice) that's 400 pulls (64,000 Summon Stones).
Does pity carry over between banners in Seven Knights Re:BIRTH?
Pity in Seven Knights Re:BIRTH generally persists between banners of the same type β it does not reset when a new banner becomes active. Check the wish history in-game to see your current pity count.
Does pity expire if I stop playing Seven Knights Re:BIRTH?
No. Pity in Seven Knights Re:BIRTH never expires. Even if you take weeks or months off, your pity counter stays exactly where you left it when you return.
How do I check my current pity in Seven Knights Re:BIRTH?
Go to the wish/summon history inside the game and count the pulls since your last top-rarity unit. Enter that number directly into our calculator to see your exact probabilities.
How does this Seven Knights Re:BIRTH pity calculator work?
Select the banner, enter your current pity count (pulls since your last top-rarity unit), whether you have an active guarantee, and how many pulls you have available. The calculator shows your exact probability based on the game's actual mathematical formulas.





